| Author | Message |
|---|---|
Gilgamesh8 |
Date sent: 2018/09/11 01:35:26
So I was recently made aware that each player is limited to 200 entities, I assume within a certain distance. I was further informed that signs, including sign shops, and item frames counted as entities. I guess this server can no longer have either big farms or big shops?I understand that lag is a problem, trust me I do. But if this is the tradeoff for having a limitless world, then fence me right in. Or is this a temporary requirement until bugs get fixed? All I know is if you want to stock a shop for people making mapart, 100 sheep is one slow way to get there, and I miss the good old days. |
Gilgamesh8 |
Date sent: 2018/09/11 01:55:51
Wait, maybe I'm wrong. Maybe only CERTAIN people can only have 200 entities. That had better not be what's going on here, because it may lead to one of my friends, who is one of the best people I know on the server, leaving. |
fatmanjumprope Moderator |
Date sent: 2018/09/11 02:03:50
I wasn't aware this was a rule. I think my shop is getting close to 200 if so. We should definitely do something to try and remedy this if so. |
Gilgamesh8 |
Date sent: 2018/09/11 02:04:44
It might actually be 300. I'll wait for staff to comment and correct me. |
Presinus |
Date sent: 2018/09/11 02:36:33
This has been a rule since last map at least, as Ran and Ellie made me get rid of some of my donkeys when the entity count was reaching (or past, I don't remember) 200. So before you give them ideas like putting the border back (which would be a loss for me and many others, as we have builds past 10k) try asking around.Also the limit is 200 moving/colliding entities, as it's usually the collisions that lag the server. |
luigiofthebakery Moderator |
Date sent: 2018/09/11 07:02:30
Tile entities like item frames, armour stands, paintings, etc. don't count. |
Bluebell100 |
Date sent: 2018/09/11 13:19:56
Well maybe staff need to be given this information Luigi? Yesterday I was asked to kill sheep as apparently my shop/sheep farm was exceeding the allowed entity cap of 300 entities per player. It was showing as approx 540 entities although I definately didnt have that many sheep. I googled and found that item frames are also classed as entities (some staff didnt seem to know this and had assumed it was actually my sheep). It was therefore suggested that I would have to remove any item frames/shop signs that were blank, in order to reduce the entity count down to a more reasonable level. I had spent absolutely ages building my farm/shop, and it was near completion - all i had left to do, was finish stocking the shop signs (hence a lot were still blank). I was however asked to either cull sheep/remove empty item frames/signs, to reduce the entity count. I have now done this, but am so disappointed that I am seriously considering leaving the server. I dont fight, I dont like hostile mobs, but I do like to build. I have closed my shop as there is no point it being there as its now completely bare. What has upset me the most is that after I had done all this, I tp'd to various other shops, like Beltopia, Sniffs shop, and other popular shops, only to find their entity count was also between 450-550, and one was in the 600's! I am therefore expecting they will be asked to also remove stuff to reduce their entity count? It will be interesting to see if this happens, or if your statement now filters through to ALL staff members :-( I even took screenshots of the entity counts of some of these shops, but at present havent figured out how to add these to this post. As I have said, the damage is now done to my build, as I've already taken the requested action of culling some sheep/removing all empty signs and item frames. I really dont know if I have the enthusiasm to rebuild all the work that was undone yesterday :-( I'm sorry to anyone that used my shop and now find it closed, and am sorry for my faction members, who were relying on the income my shop generated, for the lovely builds they like to do - particularly Gilgamesh! Also, I wont be able to supply my mapart friends with the huge amounts of wool they require. Its a sad day :-( MORE STAFF TRAINING NEEDED me thinks x |
fatmanjumprope Moderator |
Date sent: 2018/09/12 01:22:52
In the case of Beltopia, her entity count is much lower at her actual shop than is displayed on f3. Her shop is so close to spawn and other shops that it counts entities from other shops in the area. I counted hers personally and it was way below the max cap. |
Randal |
Date sent: 2018/09/12 03:33:34
It seems that you have misunderstood. while the server has been lagging to the point that the tps drops below 10 we try to reduce the entity count until it becomes stable above 10 at the very least ( usually its supposed to be 20 but its so laggy that anything above 10 is great). While we do ask that you try to keep the entity count at your base or your shop down that doesnt mean that it cant be 500+ but only if the server isnt lagging from it. for bluebell i had asked that she try to kill just a few sheep to see if that helped with the lag and had said if the server started to lag and drop down to what it had gone down to then id ask her to remove the empty item frames until she had something to put in them. With the 200+ entity thing it was supposed to be at 300 except for spawn (spawn has a lot more due to a lot of shops being in close proximity to it and it would be near impossible to keep it under 300). This is only in effect until mojang has an update that fixes the lag and we go back to consistently with 20tps (tps is the ticks per second of the server aka how fast or slow it runs, 20 ticks is the fastest it can go and 0 ticks is the server is offline). when that happens this guideline shall be relaxed back to how it was last map. |
Bluebell100 |
Date sent: 2018/09/12 23:00:19
Whilst I dont wish to argue, all I can say to that is, maybe you didnt state that clearly. I had two staff members messaging me at the same time, and was struggling to answer either of you. I think you have missed the point tho? Luigi said above, that item frames dont affect it..... only mobs (i.e. sheep). I had already told you that I had killed sheep and it didnt effect it. Both you and the other staff member then suggested that I remove all empty item frames - but Luigi has said they dont affect it.........so there was no reason for me to have to remove them - maybe it was something else causing the tps to drop - not my shop? It is spread over 16 chunks purposely to avoid this kind of issue. I had already explained that the frames weren't planned to be empty because I was in the process of setting up my shops - I already had stuff to put in them .... but didnt continue because you'd already told me to remove them. You told me yourself that you were confused? So I repeat, maybe more staff training is required? After your response above, I am more disappointed. I actually thought you were one of the better staff, but from what you have said above, it seems you have 'slightly' twisted some of what was said, and now given more information that perhaps would have been better given at the time. One of you even told me that another player was recently banned for having over 500 entiies - how else was I supposed to take that information? I will not be commenting again. I play on the server for fun and enjoyment, not for disappointment and arguments :-( |
Presinus |
Date sent: 2018/09/13 01:15:49
I have a shop near mine that is full of item frames and signs. Looking in the direction of that shop lowers my frame rate if I have bad connection. Items frames only create lag if nearby and within your view, while colliding entities lags the whole server. |
sniffsnuff |
Date sent: 2018/09/13 17:15:21
Please blue revisit my shop you will find it has only three walls and max 50 frames.so I don't know where you are reading your entry count.The day you were upset having approached me I tried to explain as best as I could the situation with lag. You, however, quit the game threatening to play single player and stated never to return as it was pointless to carry on and left before I had time to deal with your issue. I get that we all get pissed of from time to time. However, once your issue was raised in staff chat by the more experienced admins quickly even before this thread was started they corrected any misunderstanding about entry counts as with any good effective admin team this information was taken on board and now is being implemented and considered while we go about our day to day duties. I'm sorry you feel you have to vent your disapproval here as I feel given more time, sever and chat side we could have resolved this quickly and without any further disappointment, for you and all those affected by the current server issues. |
Presinus |
Date sent: 2018/09/14 03:02:19
Blue is a hardcore keyboard warrior |
Ruben |
Date sent: 2018/09/14 11:17:07
holy shit 10 TPS, feels like slow motion |
CCShad Moderator |
Date sent: 2018/09/17 13:13:09
I've spoken to both staff members that were involved about it, item frames, armor stands and paintings don't count as they can't move. The main cause of lag from mobs is when they collide with each other, so when there's an excessive amount of mobs in a small area, it can cause some lag. If a lot of players have this type of animal farm loaded, it can cause lag that is noticeable to everybody. Non-moving entities can't do that. They may cause some FPS lag in the general area, but not TPS lag. That's my understanding of it."I was further informed that signs, including sign shops, and item frames counted as entities. I guess this server can no longer have either big farms or big shops?" Signs aren't entities, they're blocks. |
