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PvP rule

Author Message
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Gilgamesh8
Date sent: 2020/04/05 00:34:30
This has come up before, but I have had enough.
In the past, I've had friends fall afoul of the "people who kill you unexpectedly can keep your gear if you had pvp on." Ninon has deliberately killed people and taken their stuff to try to force this issue. Yesterday, we had an event that made me decide enough is enough.

Please read the book "Ninon vs Petro" in the library under history, or in the suggested lectern, or anywhere I manage to distribute it to learn what happened. Or maybe you don't even need to, although it outlines my thoughts a bit more.

I'm asking a simple question: Does ANYONE like the PvP rule as it currently stands, and if so, why?

I suspect pretty nearly everyone would agree with a new rule:
No Stealing
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Ninon
Date sent: 2020/04/05 00:46:13
Months ago, when I was killed by Shindori and had to learn about this rule again for the first time in years, as these cases USED to be rare, I wanted it changed immediately, obviously. I was ignored and ridiculed by some, in trying to garner support people simply told me "well just keep pvp off and nothing bad will happen."
Such a statement is about as good as something we could expect from Luigi, who we all know is very poor at giving good answers to problems. It should be obvious to everyone by now that the idea of "just keep your pvp off" does not help or save people from this.

Most of you should know very well the many people I have killed recently and stolen their stuff, in attempt to get enough attention and cause for concern to the issue. The farthest that went is talk that staff would vote on making a new rule against it, but nothing ever happened from that. I want to clarify that I do not commit murderous theft because I want to, not because I need the items, but because I have been trying to force staff to fix the problem by throwing it in their face over and over.

People who want to keep this rule are small in numbers, it seems to be mostly older players who are used to it when it was an issue years ago.

I think we need to stop holding onto old ideas, and start making better new ones. I advocate strongly for call of a new WRITTEN rule, that this practice be allowed no more.
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RechargeableSpy
Date sent: 2020/04/05 00:51:17
I wouldn't have a problem with the rule as it currently stands if it were mentioned anywhere in the rulebook, /rules or on the signs at spawn. Because of this, it has been used against new players that don't know about this rule before they were murdered.

I don't think we should completely get rid of looting player items if staff can make it clear that players are allowed to steal your stuff in the wilderness.

I was confused about this rule for a long time as the only place that mentioned pvp rules was at warp pvp, which states that players cannot steal items unless agreed upon. Since this was mentioned nowhere else in the server I assumed that this rule was applied globally across the map.
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Gilgamesh8
Date sent: 2020/04/05 00:53:30
Do you want to be robbed in the wilderness by someone unexpectedly, just because you didn't know or forgot to toggle after a fight? What if you were carrying something irreplaceable, like a book or a gift?

This isn't the kind of community where we steal from each other, is it?
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Presinus
Date sent: 2020/04/05 00:58:32
No stealing
When a player throws an item to another player, don't steal it.
When a player accidentally throws an item, don't steal it.
If a player has PvP on/off in warzone, wilderness, faction, safezone and dies by another player, a mob, them committing suicide, recklessness, WHATEVER, don't steal it.
The ONLY case when taking another's items shall be permitted is in pink slip PvP (winner takes all) after both agree to do pink slips. Exceptions may be made if a player dies in lag and disconnects, another player may take the items temporarily to prevent loss/theft.

Written above are my ideals regarding theft in a friendly community server. When introducing a new player to the server, I neglect to classify the server as "friendly" for the reason of the rules allowing such acts.
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jericho7
Date sent: 2020/04/05 00:58:39
After discussing with Bluebell100 and Lady_Edea, could it be easier to have pvp off as a default as people join so that they must manually turn pvp on instead of the way it is now? It could help reduce problems at least in time for a better ruling on this issue.
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AstroDogs
Date sent: 2020/04/05 01:04:13
Aside from the stealing of items from individuals who often are not given a chance to defend themselves, the current culture of hunting down new players to slaughter them due to PvP being enabled by default is another growing issue, and I have no doubt it casts a negative shadow on the culture of webbcraft for new players. As Jericho is saying, having PvP off by default would avoid this completely, and as Pres mentions stealing should NOT be an element of PvP on the server, outside of special circumstances like mutual agreements within a duel.
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Gilgamesh8
Date sent: 2020/04/05 01:06:35
Even if there were no penalty for the theft beside reclaiming the items... as it stands I can get robbed, but if my thief toggles tp, I'm out of luck.
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RechargeableSpy
Date sent: 2020/04/05 01:07:43
@Gilgamesh8 My argument in the post was about if the rule has to exist, that the best fix for it would be to make it abundantly clear that it's open season for any player that has pvp on in the wilderness. I would welcome a flat out ban on pvp item theft, but I don't know how enforceable that could be.

People could still also just dump lava on your items or set them on fire if they really don't like you.
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Gilgamesh8
Date sent: 2020/04/05 01:14:18
@Spy I agree, at the very least the rule should be posted. And yes, a person could do that, but then there is recourse instead of now, where the response has to be *shrug*
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Ninon
Date sent: 2020/04/05 01:15:08
@Astro Is new player hunting an issue? I have not seen it on the server as of recently, I do admit that last map I killed every default I could get my hands on, but I only touch armed/known players these days.
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CCShad
Moderator
Date sent: 2020/04/06 06:01:38
What you're stating to be "the pvp rule" isn't a rule, it's the lack of a rule, The only PvP rules are:

You can't kill players with PvP disabled (Pvp bypass)
You can't steal items in PvP arenas, unless agreed upon beforehand.
You can't tp kill players (Exclusive to Architects or players who otherwise have /tp)
You can't constantly kill players to farm items or to trap them should their spawn location allow it. (No murderous slaughtering of innocent players), this is what Ninon usually gets in trouble for.

Is it really so difficult to keep your PvP disabled? As a survival server, restricting players from killing each other would take away from it.

I do support the idea of changing the default pvp setting to Disabled though.
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Shindori
Date sent: 2020/04/13 08:36:06
-1
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legomine709
Date sent: 2020/04/14 00:52:38
Firstly I know I have just returned after a long time away from this server but I still belive that I know enough about the server and the current circumstances to formulate an oppinion on this matter.
I think every time you login pvp should automatically be disabled.
Firstly this would prevent players leaving it on by mistake.
Secondly i hope this would cause an increase in the player count. When new players get instantly killed outside spawn that doesn't make them want to stay.
Lastly this would stop the issue of people unexpectedly losing there items without realising it's going to happen
But before I go I want to leave you with this
final question. Why arnt we allowed to loot bases but i find were allowed to loot corpses?
I hope this has changed your oppinion in some way.

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Gilgamesh8
Date sent: 2020/04/21 23:34:50
Good question lego. Theft is theft imo.
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Aouldrain
Date sent: 2020/04/22 05:29:07
Even though i dont agree with the rule, i kind of understand the reasoning behind it. Your base is like a safety deposit box, where the things you own are safe. But everytime you leave your base, there could be a possible risk, like in a lot of games.

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